Hey guys!
Just an quick bit of news, the next update for Bordercraft should be up by the end of this week. I was out of town last weekend and I'll be overseas next week so it'll be tight, but it should be done.
Hope that clears some stuff up! :D
Tuesday, May 31, 2011
Saturday, May 21, 2011
XXL Flash Collection (Games, Animations...)
Over 300 Flash Files (60 Furry)!!
♥Love♥ to the Artists: AngelusTenebrae, AR Rodig, blodiax123, hotcha, SAJ, scent, Seph Ebonblade, SoulFox, The Flashing Folf, Zen and many more... ♥
Thursday, May 19, 2011
Version 1.5_01_F
First some bugfixes.
The briefly flashing blue rectangle visible after destroying a block was caused by too much optimization for the sunset lag. It is fixed now and the sunset lag is also no more.
The new features.
1. Smooth FPS
One of the long standing problems with the Minecraft performance is the unstable framerate. Random lag spikes can appear out of nowhere and then disappear. They are visible as random freezing or stuttering. Even worse is the magnitude of the lag spikes, some of them corresponding to 2 or 3 times lower framerate than the average one. The effective visual framerate is the lowest framerate for a given period, so the spikes are ruining the game appearance.
The reason for the spikes turned out to be the graphic card driver. The OpenGL specification allows the driver to buffer up to 3 frames, before rendering them to the screen.
This is how the lag spikes look on a laptop with ATI HD 4200:
The average framerate is 29 FPS, but the worse spikes correspond to framerate 10 FPS, which reflects the allowed buffering of 3 frames.
With "Smooth FPS" turned on the framerate is much more stable. Average is 26 FPS with biggest spikes about 20 FPS.:
On a desktop PC with nVidia FX 5600 the lag spikes are appearing at every third frame. The visible effect is stuttering, especially at lower framerates.
With Smooth FPS the spikes are gone, and the average FPS is not affected:
The option Advanced OpenGL seems to reduce the random lag spikes on some systems, but have no effect on other. This is dependant on the graphic card driver.
2. Brightness
Minecraft uses non-linear light levels. The difference between level 0 and 1 is much smaller than the difference between level 14 and 15.
On a good calibrated monitor which can show near-black colors the Minecraft night scenes are almost fully black (light level 4). On the other hand, not so good monitors which have problems with near black colors show the night scenes very good.
The Brightness setting fixes the Minecraft light levels for properly calibrated monitors.
Brightness 0% corresponds to default Minecraft light levels. Brightness 100% uses linear light levels, so the steps between all light levels are equal.
3. Framerate Limit: VSync
A new value for the Framerate Limit, turns on vertical synchronization (VSync) between the graphic card and the monitor so that the monitor always show fully rendered frames.
The visual effect is limiting the framerate to the monitor framerate, usually 60 or 70 FPS. However if Minecraft is not able to reach the full monitor framerate, the FPS will be limited to half the monitor framerate (30).
You can find more info about VSync here: http://www.tweakguides.com/Graphics_9.html
Just Cartoon Dicks Sixpack - Simpsons, Scooby Doo, Hercules, TeenTitans, Spiderman, Star Wars
6 Updates from JustCartoonDicks at once!
Disneys Hercules, Spiderman, Scooby Doo, The Simpsons, Star Wars and Teen Titans (shemale)
Wednesday, May 18, 2011
Version 1.5_01_E is Out
It has taken a while, but version 1.5_01_E is out.
Fixed are the sunset lag spikes and fancy clouds rendering on some nVidia cards.
Unfortunately the most interesting new features did not make it in the E release.
Currently OptiFog has three development branches:
A. Anisotropic Filtering and Full Screen Antialiasing using texture atlas
Adds AF and FSAA using the default Minecraft texture atlas.
Not quite working, some color bleeding is still visible in far objects. May need some shader support to really work.
B. Anisotropic Filtering and Full Screen Antialiasing using separate textures
This one is in development. The performance may be problematic, still have to be tested. If it works Minecraft will finally look nice.
C. Background chunk loading
Loads chunks on a separate thread.
On dual-core CPU-s it uses the second core for loading chunks while the first one renders. Chunk loading should not cause lag spikes, even with integrated graphics.
This branch is already working, but not yet deliverable. Mod compatibility may be problematic, because more class files are changed.
Fixed are the sunset lag spikes and fancy clouds rendering on some nVidia cards.
Unfortunately the most interesting new features did not make it in the E release.
Currently OptiFog has three development branches:
A. Anisotropic Filtering and Full Screen Antialiasing using texture atlas
Adds AF and FSAA using the default Minecraft texture atlas.
Not quite working, some color bleeding is still visible in far objects. May need some shader support to really work.
B. Anisotropic Filtering and Full Screen Antialiasing using separate textures
This one is in development. The performance may be problematic, still have to be tested. If it works Minecraft will finally look nice.
C. Background chunk loading
Loads chunks on a separate thread.
On dual-core CPU-s it uses the second core for loading chunks while the first one renders. Chunk loading should not cause lag spikes, even with integrated graphics.
This branch is already working, but not yet deliverable. Mod compatibility may be problematic, because more class files are changed.
Monday, May 16, 2011
Retro Weeks: The Art of The HUN
Almost forgotten but heres the third part of our Retro Series.
This time featuring Bill Schmeling a.k.a. "The Hun":
The Hun is a Portland, Oregon based, homoerotic, homomasculine fetish artist active in the late twentieth and early twenty-first century. The Hun as a pseudonym personifies the intense subject matter of his work, which focuses on scenes involving hyper-masculine muscular characters, sadomasochism, prison rape and brutality, scatology, leather and uniform fetishes, police and military settings, and other scenes of extreme gay sexuality.
The most notable and enduring characters of the Hun's works include Big Sig, a naive young male who endures life in a prison setting, and Gohr, a barbarian who inhabits a brutal, sexually-charged post-apocalyptic setting. Both these characters star in their own series of comic works.(...)
570 Pictures / Pages - 130MB
(12 Comics + "Gohr" Series #1-#4 + drawings colored and BW)
Saturday, May 14, 2011
Harvey Birdman and Disney The Incredibles Yaoi Gallery
Saturday Gallery Update Olé!
And new Fun-Box on the right. Too fast, right?
Friday, May 13, 2011
On Decompilers and Obfuscators
The guys at Minecraft Coders Pack have done a great job at lowering the entry barrier for Minecraft modders. Really.
Decompiling Java programs and recompiling them again has never been a real problem. However Minecraft is also obfuscated so that all class and method names are replaced with short meaningless labels.
Most obfuscators deliberately try to generate code which while still functionally identical to the original is as confusing as possible for a decompiler. This includes generating bytecode which can not be produced by a Java compiler or adding dead code with illegal functionality in hopes of disorienting the decompiler and forcing it to give up.
The decompiler used by MCP suffers from all this and is in fact not able to correctly decompile all the bytecode. However MCP uses a set of patches to help the decompiler where it has given up. These patches are updated manually for every Minecraft release.
Where MCP really has succeeded is at the returning of the meaning of the decompiled code. The MCP community has reverse engineered almost all of the Minecraft source and while some places are not quite right and one or two are totally wrong the final result is quite comprehensible.
MCP also includes the tools needed to recompile and reobfuscate the changed source so that the final result is compatible to the original Minecraft bytecode.
On IRC #mcp on irc.esper.net there is even a bot which can report the current deobfuscation mapping and accept names for the missing entries.
One just can not wish for more.
Decompiling Java programs and recompiling them again has never been a real problem. However Minecraft is also obfuscated so that all class and method names are replaced with short meaningless labels.
Most obfuscators deliberately try to generate code which while still functionally identical to the original is as confusing as possible for a decompiler. This includes generating bytecode which can not be produced by a Java compiler or adding dead code with illegal functionality in hopes of disorienting the decompiler and forcing it to give up.
The decompiler used by MCP suffers from all this and is in fact not able to correctly decompile all the bytecode. However MCP uses a set of patches to help the decompiler where it has given up. These patches are updated manually for every Minecraft release.
Where MCP really has succeeded is at the returning of the meaning of the decompiled code. The MCP community has reverse engineered almost all of the Minecraft source and while some places are not quite right and one or two are totally wrong the final result is quite comprehensible.
MCP also includes the tools needed to recompile and reobfuscate the changed source so that the final result is compatible to the original Minecraft bytecode.
On IRC #mcp on irc.esper.net there is even a bot which can report the current deobfuscation mapping and accept names for the missing entries.
One just can not wish for more.
In the beginning was the Fog
Minecraft has always looked foggy, even on Normal and Far render distances. And this has always annoyed me a little.
The fog was robbing the vibrant colors of the valleys and mountains and turning them into washed-out background panes. Switching the render distance was also changing the fog density which was breaking the illusion of seeing a natural world.
Being a Java programmer since ever, I naturally came to the question "How hard could it be?".
This is how OptiFog was created.
The fog was robbing the vibrant colors of the valleys and mountains and turning them into washed-out background panes. Switching the render distance was also changing the fog density which was breaking the illusion of seeing a natural world.
Being a Java programmer since ever, I naturally came to the question "How hard could it be?".
This is how OptiFog was created.
Wednesday, May 11, 2011
Collection Update of Danny Phantom, Ben 10, American Dragon and Ron Stoppable
New Gay Pictures of American Dragon: Jake Long (41 pics), Danny Phantom (22 pics), Ben 10 (48 pics) and Ron Stoppable from Kim Possible (10 pics, 2 exclusive!)
Tuesday, May 10, 2011
Monday, May 9, 2011
[Furry] New Gaysite: Tailheat.com
So the pools result said that the majority like to see some furry art. Happily I found a nice Website some weeks ago with talented artists and writers. It's tailheat.com, 100% furry art in high quality.
This siterip is made in June 2010, if you want to see the newer contents, plz join this site!
This package contains 2 Flash-Animations, 108 drawings / comic pages and 16 Storys.
Some impressions of the animations and art:
Friday, May 6, 2011
Ghost Busters Gallery and Harry Potter Yaoi Comic
The Saturday-Update comes earlier :D
A brand new Harry Potter Doujin / Comic (I'm not sure whats the fitting word)
with Ron Weasley and Harry
+ Ghostbuster Gallery by Vova
Nice weekend everyone!
Tuesday, May 3, 2011
The Secret Saturdays & Thundercats Yaoi Gallery
New Just Cartoon Dicks Gallerys: Secret Saturdays and Thundercats!
Oh and, Osama is dead. Yay! Maybe you care for the Osama-Gay-Parodies in the BeastSexIllustrated.com Siterip. :-D
Sunday, May 1, 2011
Yaoi Animations of "Bible Black"
Because of the lack of great yaoi hentai movies, we took the best Male-oriented scenes from the Bible Black Series and put them into animations and pics.
(the upper preview is not smooth, it's just a preview ^^)
And only because the main character (Minase) is hot as hell ^____^
Bible Black (c) milky animation label
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